cf_toi3¶
Category: collision
GitHub: cute_math3d.h
Computes the time of impact of two linearly moving 3d shapes.
CF_ToiResult3 cf_toi3(const void* A, CF_ShapeType3 typeA, CF_V3 vA, const void* B, CF_ShapeType3 typeB, CF_V3 vB, bool use_radius);
| Parameters | Description |
|---|---|
A |
The first shape. |
typeA |
The CF_ShapeType3 of the first shape A. |
vA |
The velocity of A over the sweep. |
B |
The second shape. |
typeB |
The CF_ShapeType3 of the second shape B. |
vB |
The velocity of B over the sweep. |
use_radius |
True to use the radius of any CF_Sphere/CF_Capsule3 inputs, false to treat them as a point/segment. |
Return Value¶
Returns a CF_ToiResult3; multiply the velocities by toi to move to the impact configuration.
Remarks¶
Same contract as the 2d cf_toi: no rotation over the sweep, and shapes that
start out already touching report a miss with toi 1 -- sweep from a
non-overlapping configuration (inflate radii slightly, resolve, then sweep).