cf_video_update¶
Category: video
GitHub: cute_video.h
Advances playback by an elapsed time, decoding a frame when one is due.
| Parameters | Description |
|---|---|
video |
The video. |
dt |
Seconds elapsed, usually CF_DELTA_TIME. |
Return Value¶
Returns true if a new frame became current on this call.
Remarks¶
Call this once a frame and draw cf_video_texture regardless of what it returns -- a video slower than the display simply keeps showing the picture it is on. A single call never decodes more than a few frames, so a long stall drops behind rather than freezing the game catching up. At the end of the file this stops, unless cf_video_set_looped says otherwise.
Related Pages¶
CF_Video
cf_video_next_frame
cf_video_texture
cf_video_set_looped
cf_video_is_finished