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    RandyGaul/cute_framework
    RandyGaul/cute_framework
    • Home
    • Getting Started
    • Topics
      • Application Window
      • Game Loop and Time
      • File I/O
      • Drawing
      • Debug/Tools UI
      • Allocators
      • Android Builds
      • Atomics
      • Audio
      • Camera
      • Collision
      • Coroutines
      • Custom Sprites
      • Data Structures
      • Web Builds with Emscripten
      • Input
      • Input Bindings
      • macOS + iOS Builds
      • Low Level Graphics
      • Multithreading
      • Networking
      • Cute Protocol Standard
      • Random Numbers
      • A Tour of CF Renderer
      • Shader Compilation
      • Strings
      • Virtual File System
      • HTTPS
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    Topics

    To learn about a specific area in Cute Framework visit one of these topic articles. Each article introduces a major feature of Cute Framework and provides an overview on how to piece things together for making games. These are listed the recommended reading order.

    1. Application Window
    2. Game Loop and Time
    3. File I/O
    4. Drawing
    5. Transforms
    6. Dear ImGui

    After completing the above fundamental reading it's recommended to then select topics of interest from the list below. The list is sorted alphabetically.

    • Allocators
    • Android Builds
    • Atomics
    • Audio
    • Camera
    • Collision
    • Coroutines
    • Custom Sprites
    • Data Structures
    • Web Builds with Emscripten
    • Input
    • Input Bindings
    • MacOS + iOS Builds
    • Low Level Graphics
    • Multithreading
    • Networking
    • Random Numbers
    • A Tour of CF's Renderer
    • Shader Compilation
    • Strings
    • Virtual File System
    • HTTPS
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