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cf_client_connect_insecure

Category: net
GitHub: cute_networking.h


Connects to a cf_make_server_insecure server in one call. INSECURE -- local/testing only.

CF_Result cf_client_connect_insecure(CF_Client* client, const char* address_and_port, uint64_t application_id);
Parameters Description
address_and_port The server to connect to, e.g. "127.0.0.1:5000".
application_id Your game id; must match the server.

Return Value

Returns any errors as a CF_Result.

Remarks

Generates a connect token from CF's built-in development keypair (with a random client id so many clients can connect) and connects -- no web service or key handling required.

cf_make_server_insecure
cf_client_connect
cf_make_client