cf_look_at¶
Category: math
GitHub: cute_math3d.h
Builds a right-handed view matrix looking from eye toward target.
| Parameters | Description |
|---|---|
eye |
The camera position in world space. |
target |
The point to look at. |
up |
The world-space up direction, typically cf_v3(0, 1, 0). |
Return Value¶
Returns a matrix transforming world space into view space.
Remarks¶
Right-handed: in the resulting view space the camera looks down -z, so points in
front of the camera have negative z. This matches cf_perspective and cf_ortho, which
take znear/zfar as positive distances along that axis. Mixing this with a
left-handed projection silently renders the scene inside-out.