CF_RenderState¶
Category: graphics
GitHub: cute_graphics.h
A bag of rendering related settings.
Struct Members | Description |
---|---|
CF_PrimitiveType primitive_type |
The type of primitive to draw, as in triangles or lines (triangle list by default). See CF_PrimitiveType. |
CF_CullMode cull_mode |
Controls whether or not to cull triangles based on their winding order. See CF_CullMode. |
CF_BlendState blend |
Controls how the GPU blends pixels together during compositing. See CF_BlendState. |
CF_CompareFunction depth_compare |
Defines how to perform depth-testing. See CF_CompareFunction. |
bool depth_write_enabled |
Must be true to enable depth-testing and use of the depth buffer. |
CF_StencilParams stencil |
Sets up how to perform (if at all) stencil testing. See CF_StencilParams. |
float depth_bias_constant_factor |
A scalar factor controlling the depth value added to each fragment. |
float depth_bias_clamp |
The maximum depth bias of a fragment. |
float depth_bias_slope_factor |
A scalar factor applied to a fragment's slope in depth calculations. |
bool enable_depth_bias |
True to bias fragment depth values. |
bool enable_depth_clip |
True to enable depth clip, false to enable depth clamp. |
Remarks¶
The CF_RenderState is a big collection of various rendering settings, such as culling mode, blending operations, depth and stencil settings, etc. Altering these on a material always means increasing your draw call count. It's best to try and set these once and leave them alone, though this is not always possible.
Related Pages¶
CF_BlendState
CF_CullMode
CF_StencilParams
cf_material_set_render_state