cf_draw3d_sprite¶
Category: draw3d
GitHub: cute_draw3d.h
Submits a sprite as a textured quad at a 3d position, oriented by the transform stack.
| Parameters | Description |
|---|---|
sprite |
The sprite. Its current frame supplies the image, exactly like |
| cf_draw3d_push_texture; animated sprites animate in the world. | |
position |
The world position of the quad's center. |
Remarks¶
This is sugar over cf_draw3d_mesh: a shared unit quad in the xy plane (facing +z
under an identity transform), sized sprite->w by sprite->h pixels times
sprite->scale (set the scale to your world-units-per-pixel), composed onto the
current transform stack, and submitted with the sprite pushed as its texture. Rotate
it like anything else -- cf_draw3d_rotate before the call orients the quad, which
is the tool for decals, standees, and paper-doll planes. Everything about mesh
submission applies: your pushed shader receives the image via the contract's
in_uv/in_uv_rect lanes, consecutive sprites coalesce into one instanced draw,
and many different images share that draw through the texture atlas.
For quads that automatically face the camera, use cf_draw3d_billboard.
Related Pages¶
cf_draw3d_billboard
cf_draw3d_mesh
cf_draw3d_push_texture
CF_Sprite
cf_draw3d_push_shader