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cf_app_signal_shutdown

Category: app
GitHub: cute_app.h


Call this to end your main-loop; makes cf_app_is_running return false.

void cf_app_signal_shutdown();

Code Example

Creating a basic 640x480 window for your game.

#include <cute.h>
using namespace cute;

int main(int argc, const char argv)
{
    // Create a window with a resolution of 640 x 480, along with a DirectX 11 context.
    app_make("Fancy Window Title", 0, 50, 50, 640, 480, CF_APP_OPTIONS_D3D11_CONTEXT, argv[0]);

    while (app_is_running())
    {
        app_update();
        // All your game logic and updates go here...
        if (my_game_should_quit()) {
            // The next call to app_is_running() will return false.
            cf_app_signal_shutdown();
        }
        app_draw_onto_screen();
    }

    app_destroy();

    return 0;
}

cf_make_app
cf_destroy_app
cf_app_is_running